Phase I. Explore the map
On the Adventure Map you explore, fall into traps and grab everything that shines. Tiles are laid out differently every game, and missions and campaigns add up to over 40 hours of play.
The first Dungeon Crawler Arena
A crew of unscrupulous Raiders is plundering the kingdom of Remolith. Standing in their way: a good wizard and his innocent monsters. Yes, you read that right: you are the bad guys.
A game runs about 90 minutes and has two souls: exploring the map and fighting in the arena. The rules take 10 minutes to learn. Then the real trouble starts.
On the Adventure Map you explore, fall into traps and grab everything that shines. Tiles are laid out differently every game, and missions and campaigns add up to over 40 hours of play.
Every Level Up boosts health, strength and endurance. The Shop sells heals, upgrades and resurrections for anyone who met a bad end. Careful though: while you grow, the Master is taking notes.
The Battle Arena changes shape every game thanks to tiles and blockers. You get in, you fight, and with a bit of luck you even get out. No two clashes are ever alike.
The Raiders aren't heroes, they're the bad guys. Each one has their own die, their own abilities and their own way of fighting: some smash everything, some cast spells, some strike from afar and some leave it all to luck.

A spiked club, little patience and a very personal faith. Arguments with him don't last long.

An elf with a huge spear and way too much self-confidence. The problem is he's usually right.

A dwarf who carries a whole bag of dice. He calls it strategy, everyone else calls it cheating.

He's got a crystal fist and a bad temper. The fist usually shows up first.

She carries a giant cross covered in spikes. Nobody has worked up the courage to ask her why.

A bramble whip, a spiked tail and a name that says it all.
The world isn't defended by a hero but by a wizard, determined to stop the Raiders with monsters, traps and a few dirty tricks. The fifth player becomes the Master and plays on his side.
Every monster is hand-drawn, one by one, each with its own design and its own movement pattern in the game. Click the portraits for a closer look.
All miniatures are hand-drawn, with no AI involved. No box full of clones: every character has its own design and its own role. Inside you'll also find two boards, the cards, modular tiles and blockers.
The base game is just the beginning. Here's what's coming to Remolith.

Born from a community poll during the campaign: lightning bolts that strike the arena and flip the fight at the worst possible moment. Or the best one, depending on whose side you're on.

A tome nobody should have opened, and an extra deck of cards loaded with dark magic. For anyone who wants their games even more out of control.

The seventh Raider is not like the others: a gunslinger with two guns this big. For now there's only the sketch, the rest is coming soon.
The best way to understand the game is to watch it on the table. These are the sessions played during the campaign (in Italian).
Quest & Request wasn't cooked up in a publisher's office. It grew out of years of games, videos and nights at the table, and it was built piece by piece together with the community.
QDSS announces its first board game. Months of playtests, rewritten rules and illustrations drawn by hand, one by one.
The campaign goes live on Gamefound with a livestream. The community shows up right away and the goals fall one after another, unlocking content like Divine Lightning.
The campaign was successfully funded. The game is now being fine-tuned before going to print: shipping to backers starts after the summer.
Quest & Request was created by Mario Palladino and Nicola Palmieri, better known as Synergo and Redez: Quei Due Sul Server. One brought the creativity, the other the strategy, and together they turned years of video games and nights at the table into a real box. Alongside them, a team of artists who drew everything by hand.
One half of Quei Due Sul Server and the creative soul of the project: the world of Remolith, its tone and its most absurd ideas start with him. In the game he hides among the Raiders: look for the dwarf with the bag full of dice.
The other half of QDSS and the strategic side of the game: rules, balance and everything that makes a match truly hard-fought. His alter ego is the elf with the huge spear.
His signature is on most of the game's art, from the full cast to the individual miniatures.
She completes the art team that hand-drew every card, character and creature.
An international artist who has worked for Marvel and DC, a special guest in the world of Quest & Request.
Every illustration, card and miniature is hand-drawn, with no AI involved.