The first Dungeon Crawler Arena

A crew of unscrupulous Raiders is plundering the kingdom of Remolith. Standing in their way: a good wizard and his innocent monsters. Yes, you read that right: you are the bad guys.

1–5 players 90 minutes 14+ 4 vs 1 mode learn it in 10 minutes
The full Quest & Request cast: Raiders, Ciarman and the monsters of the kingdom of Remolith
How it plays

How a game plays out

A game runs about 90 minutes and has two souls: exploring the map and fighting in the arena. The rules take 10 minutes to learn. Then the real trouble starts.

The Quest & Request Adventure Map with miniatures, cards and components

Phase I. Explore the map

On the Adventure Map you explore, fall into traps and grab everything that shines. Tiles are laid out differently every game, and missions and campaigns add up to over 40 hours of play.

Level up in Quest & Request: a miniature lifting a giant die

Phase II. Level up

Every Level Up boosts health, strength and endurance. The Shop sells heals, upgrades and resurrections for anyone who met a bad end. Careful though: while you grow, the Master is taking notes.

The Quest & Request Battle Arena with colored miniatures and dice

Phase III. Enter the arena

The Battle Arena changes shape every game thanks to tiles and blockers. You get in, you fight, and with a bit of luck you even get out. No two clashes are ever alike.

You are the bad guys

The Raiders

The Raiders aren't heroes, they're the bad guys. Each one has their own die, their own abilities and their own way of fighting: some smash everything, some cast spells, some strike from afar and some leave it all to luck.

Godergo, a bruiser with a spiked club and a steel knee

Godergo

A spiked club, little patience and a very personal faith. Arguments with him don't last long.

Redelaz, an elf in golden armor with a giant spear

Redelaz

An elf with a huge spear and way too much self-confidence. The problem is he's usually right.

Synerdur, a dwarf with a purple helmet, an axe and a bag full of dice

Synerdur

A dwarf who carries a whole bag of dice. He calls it strategy, everyone else calls it cheating.

Zeder, a hooded ranger with a glowing crystal fist

Zeder

He's got a crystal fist and a bad temper. The fist usually shows up first.

Crossella, a nun with a huge spiked cross on her back and a golden dagger

Crossella

She carries a giant cross covered in spikes. Nobody has worked up the courage to ask her why.

Sadica, a raider with a bramble whip and a spiked tail

Sadica

A bramble whip, a spiked tail and a name that says it all.

Ciarman, a wizard with a blue hat, a spellbook and an arcane staff
The Master

Ciarman,
the good wizard

The world isn't defended by a hero but by a wizard, determined to stop the Raiders with monsters, traps and a few dirty tricks. The fifth player becomes the Master and plays on his side.

  • Places traps all over the kingdom
  • Commands every monster, from the dumbest to the boss
  • Decides the shape of the arena
Even the monsters are unique

Ciarman's bestiary

Every monster is hand-drawn, one by one, each with its own design and its own movement pattern in the game. Click the portraits for a closer look.

Inside the box

Every miniature is unique

All miniatures are hand-drawn, with no AI involved. No box full of clones: every character has its own design and its own role. Inside you'll also find two boards, the cards, modular tiles and blockers.

Beyond the base game

The expansions

The base game is just the beginning. Here's what's coming to Remolith.

A divine lightning bolt strikes the Battle Arena
Expansion

Divine Lightning

Born from a community poll during the campaign: lightning bolts that strike the arena and flip the fight at the worst possible moment. Or the best one, depending on whose side you're on.

The Forbidden Grimoire, an ancient tome surrounded by arcane energy
Expansion

The Forbidden Grimoire

A tome nobody should have opened, and an extra deck of cards loaded with dark magic. For anyone who wants their games even more out of control.

The sketch of Grief, the Legendary Raider: a gunslinger with a hat and two big firearms
Coming soon

Grief, the Legendary Raider

The seventh Raider is not like the others: a gunslinger with two guns this big. For now there's only the sketch, the rest is coming soon.

Board play

The playtest sessions

The best way to understand the game is to watch it on the table. These are the sessions played during the campaign (in Italian).

How it started

From an idea to a real box

Quest & Request wasn't cooked up in a publisher's office. It grew out of years of games, videos and nights at the table, and it was built piece by piece together with the community.

2025

The idea

QDSS announces its first board game. Months of playtests, rewritten rules and illustrations drawn by hand, one by one.

19 Feb 2026

The launch

The campaign goes live on Gamefound with a livestream. The community shows up right away and the goals fall one after another, unlocking content like Divine Lightning.

Today

In production

The campaign was successfully funded. The game is now being fine-tuned before going to print: shipping to backers starts after the summer.

Relive the campaign on Gamefound

About us

The people behind the game

Quest & Request was created by Mario Palladino and Nicola Palmieri, better known as Synergo and Redez: Quei Due Sul Server. One brought the creativity, the other the strategy, and together they turned years of video games and nights at the table into a real box. Alongside them, a team of artists who drew everything by hand.

Synergo · Co-creator

Mario Palladino

One half of Quei Due Sul Server and the creative soul of the project: the world of Remolith, its tone and its most absurd ideas start with him. In the game he hides among the Raiders: look for the dwarf with the bag full of dice.

Redez · Co-creator

Nicola Palmieri

The other half of QDSS and the strategic side of the game: rules, balance and everything that makes a match truly hard-fought. His alter ego is the elf with the huge spear.

Illustration

Niccolò Santoro

His signature is on most of the game's art, from the full cast to the individual miniatures.

Illustration

Noemi Rosano

She completes the art team that hand-drew every card, character and creature.

Guest artist

Carmine Di Giandomenico

An international artist who has worked for Marvel and DC, a special guest in the world of Quest & Request.

External collaborations

Claudio Pustorino Board game technical consulting
Maria Virginia Matteo English adaptation and translation
Nicola D'Eramo 3D printing of playtest pieces

Every illustration, card and miniature is hand-drawn, with no AI involved.